#ifndef __PHYSICSBALL_H__
#define __PHYSICSBALL_H__
#include "PhysicsObject.h"
class PhysicsBall : public PhysicsObject{
	private:
		float radius;
	public:
		PhysicsBall(float radius);
		~PhysicsBall() { }
		float getBoundingSphere();
		OBoundingBox getOBoundingBox();
	protected:
		void renderInternal();
		float inertia();
};
#endif	//__PHYSICSBALL_H__
